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魔兽战士3.1版:怒气设计不合理之处的深度剖析 魔兽战士好玩吗

WARRIOR

The cost of changing stances has been significantly decreased now: at most, you’ll lose 20 rage (only 10 with Tactical Mastery). For instance, if you possess 100 rage and then change your stance, you’ll be left with 80 rage. However, if you have just 10 rage and change stances, all of your rage will be depleted. Moreover, we might modify the drawbacks related to certain stances.

At present, you’ll gain rage when damage inflicted on you is absorbed, like when a Power Word: Shield is used.

Blood Frenzy now results in 2/4% of physical damage being dealt.

Sunder Armor (and similar negative effects) now reduces armor by 4% per application and has only one rank. Creature armor has been generally decreased across the board, so that targets with this debuff should take approximately the same amount of physical damage as they did before this alteration. Overall, this debuff should be slightly less essential in PvE and not overly powerful against cloth – wearing targets in PvP.

We are also planning to increase the damage for Arms, perhaps through Overpower or Slam.

We are also considering granting rage when the warrior blocks, dodges or parries.

I believe everyone has seen the Chinese version which is the same.

Just having ten points of rage! After switching, the rage will be directly cleared to zero. This is really unacceptable to us! Warriors rely on that bit of rage to “rise from the ashes” in the midst of chaotic battles! If the initial rage is low and the stance is switched, first, there’s no way to intercept; second, being frozen by a mage, shield reflecting becomes impossible; third, it’s even more impossible to use Intervene to escape or protect teammates! Shield Wall, Reckoning, etc. Do we have to “spit blood” to regain some rage? So here’s my suggestion:

(As long as you have added 3 points in Tactical Mastery in the Arms talent tree, if your rage is less than or equal to 15 when switching stances, there will be no rage penalty.)

In other words, as long as you have 15 or less rage, you can switch stances at will. Please give warriors a chance to rise from the ashes. Don’t assume that warriors are always full of rage! We need to release damage – dealing skills! All of these require rage! If you release damage – dealing skills, then according to Blizzard’s calculations, when the warrior is kiting by the enemy after attacking, the anti – control skills can be left aside and not used! Originally, warriors are like the pawns that cross the river in the battlefield and the arena, not expecting to come back alive! Please let us have the rage for anti – control! We are not afraid of death! But please let us protect our comrades more or contribute more to our faction before we die…! At least let us not leave with regrets before we fall.

We still hope that some expert will go to Blizzard’s forum to give a reminder! Thank you! Maybe there are better suggestions! We all hope that warriors will actively go to Blizzard to express their opinions! Blizzard has said that they are going to enter the Chinese market! Then they will surely listen to the sincere words of us Chinese warriors!

International convention: Orc Warrior “Power of Smile” in Aman’Thul, Region 10.